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Sep 29, 2024
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ITCS 4235 - Game Engine Construction Credit Hours: (3)
Introduction to principles and techniques behind modern computer and console game engines. Graphics Rendering Pipeline (transformations, lighting, shading); 2D/3D Texture Mapping; Image Based Rendering; Spatial Structures and Acceleration Algorithms; Level of Detail; Collision Detection, Culling and Intersection Methods; Vertex/Pixel Shaders; Pipeline Optimization; Rendering Hardware.
Prerequisite(s): ITCS 4120 or permission of department.
Schedule of Classes
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