May 01, 2024  
Graduate Catalog | 2016-2017 
    
Graduate Catalog | 2016-2017 Previous Edition

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ITCS 5236 - Artificial Intelligence for Computer Games


Credit Hours: (3)

Application of advanced concepts and techniques in artificial intelligence for electronic game design and development. An investigation of the artificial intelligence techniques necessary for an agent to act, or appear to act, intelligently in interactive virtual worlds. Topics include: uncertainty reasoning, machine learning, perception, knowledge representation, search, and planning. Emphasis will be on implementation and experimentation with the goal of building robust intelligent agents in interactive entertainment domains. Elements of multi-agent collaboration and the use of cognitive architectures in interactive computer games will also be discussed.

Prerequisite(s): ITCS 6150  or permission of instructor.
Most Recently Offered (Day): Fall 2016, Fall 2015, Fall 2014
Most Recently Offered (Evening): Course has not been offered at this time in the past 3 years


Schedule of Classes




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