Mar 28, 2024  
Undergraduate Catalog | 2018-2019 
    
Undergraduate Catalog | 2018-2019 Previous Edition

Add to Catalog Bookmarks (opens a new window)

ITCS 4235 - Game Engine Construction


Introduction to principles and techniques behind modern computer and console game engines. Graphics Rendering Pipeline (transformations, lighting, shading); 2D/3D Texture Mapping; Image Based Rendering; Spatial Structures and Acceleration Algorithms; Level of Detail; Collision Detection, Culling and Intersection Methods; Vertex/Pixel Shaders; Pipeline Optimization; Rendering Hardware.

Credit Hours: (3)
Prerequisite(s): ITCS 3120  or permission of department.
Most Recently Offered (Day): Spring 2015
Most Recently Offered (Evening): Course has not been offered at this time in the past 3 years


Schedule of Classes




Add to Catalog Bookmarks (opens a new window)