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Oct 31, 2024
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ITCS 4235 - Game Engine Construction Introduction to principles and techniques behind modern computer and console game engines. Graphics Rendering Pipeline (transformations, lighting, shading); 2D/3D Texture Mapping; Image Based Rendering; Spatial Structures and Acceleration Algorithms; Level of Detail; Collision Detection, Culling and Intersection Methods; Vertex/Pixel Shaders; Pipeline Optimization; Rendering Hardware.
Credit Hours: (3) Prerequisite(s): ITCS 3120 or permission of department.
Schedule of Classes
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